Author: b0bbly
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Route 555 announced!
We’re pleased to announce that the as-to-now Unnamed Car Game is now called Route 555. Since the last update, a lot has been happening behind the scenes. We’ve moved from the standard Unity render pipeline to URP. There has also been improvements in lighting and point-of-interest random generation. A couple of bugs in how doors…
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New game under development
While I am having some issues with certain flows in my main game, I’ve started doing something to improve my Blender and Raycast skills. This little project will be inspired by games like The Long Drive, Drive Beyond Horizons, Under the Sand. Basically a survival game where you build your own vehicles, collect resources, and…
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AI added
No, not that type of AI. I’ve implemented the first steps into what will become the controller for all mobs in the game world, whether it is enemies patrolling or attacking you, NPCs going about their day, or critters in nature. Currently I have some rabbits that hop around naturally, stop to feed every once…
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Minor Update 2
I’ve finally found music that I think suits the feel of The First Men. After this I’ve added a new music manager that plays the correct tracks at the correct times. I’ve also implemented a user-editable settings file which currently saves the user-defined music settings (volume and toggling menu and game music on and off),…
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New game announced
In an attempt to improve the speed of development, I have taken on a third project (b0bOS being shelved for now as I have found it not to really be fun to play at the moment. I might return once another project has been completed) called Junkyard Racer. The premise of the game is based…
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Minor Update
Things are falling into place with The First Men, with a slew of new characters appearing, lots of customisation in the character creation, and a new login and registration page. The latest is that the game will support cloud save similar to cloud saves. The Character Creation screen has been updated to fit the new…
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Starting afresh
Unfortunately my previous site ran into a bit of an issue. I’ve moved to self-hosting, which will hopefully improve stability and afford me the opportunity to build redundancy and backups into the web server. All previous posts and timelines have been lost, and I will try to recover from memory in the coming weeks. Until…